Banca de DEFESA: VINÍCIUS ILEY OLIVEIRA RODRIGUES

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
DISCENTE : VINÍCIUS ILEY OLIVEIRA RODRIGUES
DATA : 29/08/2023
HORA: 14:00
LOCAL: Faculdade de Ciências da Saúde - FACS / Google meeting
TÍTULO:

CONHE(S)ER APP: CREATION AND VALIDATION OF A MOBILE APP TO PROMOTE MENTAL HEALTH AND HEALTH EDUCATION


PALAVRAS-CHAVES:

Mobile Applications; Health education; Mental health.


PÁGINAS: 93
GRANDE ÁREA: Ciências da Saúde
ÁREA: Educação Física
RESUMO:

Introduction: The use of mobile technology has become increasingly necessary in
contemporary society, causing negative and positive effects on users, in the health
area, for example, identifying, tracking and treating conditions early in individuals can
be decisive for any and all. clinical condition. Objective: Create and validate a free
mobile application that assesses common mental disorders and meaning of life, with
educational information about these constructs, in order to meet the needs of users
by promoting health and education. Methodology: The study was divided into three
stages: the 1st (first) stage included the creation of the application's content, the
design process and programming. In the 2nd (second) stage, the application was
evaluated by specialists in the field of psychological assessment and clinical
psychology, in the area of technology. In the 3rd (third) and last stage, the pilot study
will take place. For the pilot study, snowball sampling was used, which is a form of
non-probabilistic sampling. Due to this type of sampling, a period of time for data
collection was stipulated, between April 24, 2023 and May 24, 2023. Results:
ConheSer was conceived from two words: Knowing and Being, in the expectation
that the subject can self-know in order to be who he is, based on a phenomenological
reading. For Design, the Figma tool was used, where the user interface and the
prototype were developed. With regard to programming, it was carried out from
NodeJS (Backend, Api), for the Postgresql database and to index the APP from
Flutter. In the programming process, the codification of the previous processes
enters, to generate the application. Where I joined the design with the wireframe. The
validation process of the judges, very well qualified (40% Doctors and 60% Masters),
evaluated the educational material as adequate, obtaining a score of 0.88 on the
CVI, as well as adequate for the public, scoring 86 on the SAM. Evaluating the
application in general, the judges understood, based on the Kappa coefficient, that
the application is suitable for the objectives, where it obtained a score of 90, meaning
adequacy. After the validation of the judges, the pilot study took place, where it was
possible to see the stability of the application, remaining stable and storing the data
correctly. In addition, information was collected on how users see the usability of the
application from the 52 participants, 76.9% rated it as best imaginable and 100% of
these classified it between best imaginable, excellent and good, understanding from
the SUS parameters that the application is usual. Conclusion: This research
highlighted the creation and validation processes of a mobile application, aimed at
promoting mental health and health education. It is noticeable from the evaluation of
the judges that the application has the potential for what it was designed for, in all
evaluations it obtained excellent scores.


MEMBROS DA BANCA:
Externo ao Programa - 4525 - ADALBERTO VERONESE DA COSTA
Interna - 13050 - GLEBIA ALEXA CARDOSO
Externo à Instituição - WASHINGTON SALES DO MONTE - UFERSA
Notícia cadastrada em: 16/08/2023 12:55
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